

#include<stdlib.h>

void players(void); 	//main function, used in main
void playersINIT(void);	//init function, called once from main
void playersend(int NBR, char* outbuffer);

int playerACTIVE(int q); 	//Determine if a client with this number is conected. q is client number,
							//return value is "1" if active and "0" if inactive.

void SENDstuff(int s, char *SENDbuffer, size_t msglen)	//Sends msglen bytes of data beginning at
														//SENDbuffer to player s
